中华医学教育杂志 ›› 2024, Vol. 44 ›› Issue (9): 677-682.DOI: 10.3760/cma.j.cn115259-20231007-00324

• 教学方法 • 上一篇    下一篇

基于科学引文数据库的“严肃游戏”在医学教育领域中的研究热点与趋势分析

苏小平1, 徐静娟2, 梁永春3, 吴智水4   

  1. 1青海省人民医院重症医学科,西宁 810000;
    2苏州大学附属第三医院医疗行风监督处,常州 213000;
    3无锡太湖学院健康与护理学院,无锡 214000;
    4苏州大学附属第三医院脊柱外科,常州 213000
  • 收稿日期:2023-10-07 出版日期:2024-09-01 发布日期:2024-09-03
  • 通讯作者: 吴智水, Email: zhishuiwu@czfph.com
  • 基金资助:
    江苏省常州市卫健委青年科技项目(QN202216);江苏省常州市卫生健康青苗人才培养工程项目(CZQM2020057);江苏省高等学校基础科学经费项目(23KJD320005)

Analysis of research hotspots and trends about serious games in medical educationbased on the Web of Science

Su Xiaoping1, Xu Jingjuan2, Liang Yongchun3, Wu Zhishui4   

  1. 1Department of Critical Care Medicine, Qinghai Provincial People's Hospital, Xining 810000, China;
    2Medical Conduct Supervision Department of the Third Affiliated Hospital of Soochow University, Changzhou 213000, China;
    3School of Nursing, Taihu University of Wuxi, Wuxi 214000,China;
    4Spinal Surgery Department, the Third Affiliated Hospital of Soochow University, Changzhou 213000, China
  • Received:2023-10-07 Online:2024-09-01 Published:2024-09-03
  • Contact: Wu Zhishui, Email: zhishuiwu@czfph.com
  • Supported by:
    Youth Science and Technology Project of Changzhou Municipal Health Commission (QN202216); Changzhou Health and Youth Talent Training Project (CZQM2020057); Jiangsu Province Higher Education Institutions Basic Science Project (23KJD320005)

摘要: 目的 分析“严肃游戏”在医学教育领域的研究热点与趋势。 方法 检索2004年1月1日至2023年9月20日科学引文数据库核心合集,运用CiteSpace软件对该领域文献的分布特征、研究热点和趋势进行分析。结果 共筛选出符合检索条件的文献1 026篇,“严肃游戏”在医学教育领域研究的发文量总体呈上升趋势;排在前5位的关键词为医学教育(161次)、“严肃游戏”(136次)、虚拟现实(86次)、医学生(76次)、表现(75次);关键词聚类前5位是医学教育、人机交互、激励机制、游戏化、虚拟现实;2020年1月1日至2023年9月20日的突现关键词为游戏策略、游戏设计、技术、管理、游戏化、游戏理论。结论 “严肃游戏”在医学教育领域的研究日益受到重视,人机交互、游戏化、虚拟现实为研究热点;游戏理论和游戏策略、游戏设计为该领域的研究趋势,研究热点和研究趋势表现为多样化特征,未来还有待进一步探索。

关键词: 教育,医学, “严肃游戏”, 应用现状, 可视化, 热点, 趋势

Abstract: Objective To analyze the research hotspots and trends of ″Serious Games″ (SG) in the field of medical education. Methods The core collection of the Web of Science (WOS) was searched for literature from January 1, 2004 to September 20, 2023. CiteSpace software was used to analyze the distribution characteristics, research hotspots, and trends in this field. Results A total of 1 026 articles meeting the search criteria were selected. The overall publication volume of research on SG in medical education shows an upward trend. The top 5 high-frequency keywords were medical education (161 times), ″serious games″ (136 times), virtual reality (86 times), medical students (76 times), and performance (75 times). The top 5 keyword clusters were medical education, human-computer interaction, incentive mechanisms, gamification, and virtual reality. Keywords that have emerged from January 1, 2020 to September 20, 2023, include game strategy, game design, technology, management, gamification, and game theory. Conclusions Research on SG in the field of medical education is increasingly valued. Human-computer interaction, gamification, and virtual reality are research hotspots, while game theory, game strategy, and game design are emerging trends. The research hotspots and trends show diverse characteristics, and further exploration is needed in the future.

Key words: Education, medical, Serious games, Application status, Visualization, Hotspots, Trends

中图分类号: