Objective To study the effects of virtual reality in pediatric lumbar puncture clinical skill training of medical students. Methods This study uses an experimental control method. A randomized controlled study was conducted with 33 eight-year program students of the Peking University Health Science Center(16 in experimental group and 17 in the control group) from May 2018 to April 2019. The students in experimental group were taught by the virtual reality lumbar puncture model and the those in the control group were taught by traditional rubber lumbar puncture model. All the students were evaluated by clinical skill and theoretical knowledge tests after training. The degree of recognition of virtual reality lumbar puncture training system was investigated via symposium and questionnaire survey. Results The operating skills of the students in the experimental group were better than those in the control group [(73.4±3.6) vs (69.6±3.9),t=2.804, P<0.01]. There was no significant difference in the communication skills[(8.3±0.6) vs (8.4±0.6),t=-0.042, P=0.967)] and theoretical knowledge [(8.4±0.6) vs (8.5±0.4),t=-0.191, P=0.850)] between the two groups. The virtual reality lumbar puncture training system was accepted by most of the students in experimental group. Conclusions The virtual reality plays an active role in lumbar puncture skill training of eight-year medical students. It can improve the skills of lumbar puncture
Ding Jing
,
Liu Jing
,
Xiao Yihan
,
Zeng Chaomei
. The application of the virtual reality in traing skill of pediatric lumbar puncture by eight-year program students in medical college[J]. Chinese Journal of Medical Education, 2020
, 40(11)
: 913
-916
.
DOI: 10.3760/cma.j.cn115259-20200209-00117
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